
Story and Story Definitions
Story data take place in different windows in ideYAPI programs. There are as
many story windows as the number of stories in a project. When a new project is
opened, the master story window is displayed on the screen. The name of this
story is Base Story, its floor level is zero and its height is 2.80 meters.
If you want to add new stories to the project or to change the existing
height, level and ID of the stories;
Click Settings/Story Settings.
The Story Settings dialog will be displayed on the screen. The project name here should not be
confused with the file name of the project. The project name here is the name of
the project to be used in measurement and calculation reports to be taken from
the program. It has no relation with the file name given when saving the
project.
Left-click on the Add Above button to add a story on the active (blue colored
in the list) story.
Left-click on the Add Below button to add a story under the active story. As
many stories as desired can be added to the project in this manner.
To open the added story windows, left-click the Open All button. The dialog
will be closed and the story windows belong to the stories added will be opened.
To open a certain story window, select the related story line from the story
list by left-clicking.
Then click the Open button. The dialog will be closed and the selected story
window will be displayed on the screen.
To erase a certain story, select the related story by left-clicking on its
name from the list and click the Delete button. The warning “You will not be able
to cancel this action. Do you want to continue?” will appear on the screen. If
you approve the question, the selected story will be deleted. You should be
careful when deleting stories because, if there are data entered in the deleted
story, these data will be lost together with the story. This process cannot be
undone. The master story (story number 0) cannot be deleted.
As you add stories, the program gives ID, level and height to these stories
automatically. The above added stories are named as Story 1, Story 2, Story 3
etc. and the below added stories are named as Basement 1, Basement 2, Basement 3
etc. The height for every story added is given as 2.8 meters. The elevations of
the stories are arranged according to the level (default 0) of the floor of
the master story. These automatically organized story ID, elevation and heights
can be changed by the user.
Bring the cursor on the box to be changed and left-click. Delete the old name
or value and enter the new one. If a story height or elevation is changed, the
other elevations are automatically arranged according to this change. The
elevation values define the floor levels of the stories.
If you exit the story settings dialog without clicking the Open All button, the added story windows will not be opened. To open the story windows
click Window/Open All. All the existing story windows will be opened on the screed.
The objects to be entered in the story windows are divided into three groups
according to the place they are located in the story.
- Objects located at the story floor (wall, footing, zone, door-window etc.),
- Objects located at the story ceiling (beam, slab etc.),
- Objects taking place at both floor and ceiling (column, axis etc.)
The story floor is named as “Architectural Design Mode” and the story ceiling
as “Structural Design Mode” in the program. The objects taking place at the
story floor can be entered in the architectural design mode. It is not possible to
enter these objects in the structural design mode. The reverse of this
condition is valid for the story ceiling objects. Objects like column, axis, line etc.
can be entered in both modes. To pass from one mode to the other click Tools/Structural Design Mode or press Shift+Tab keys together from the keyboard.
If the objects entered in a story window will take place in other stories too,
there is no need to re-enter these objects to these stories. The objects in a
story can be easily copied to other stories. There are two methods of copying
objects between stories. These are the Story Copy and the Copy-Paste methods.
For copying by the Story Copy command;
Activate the story with the objects to be copied.
Click Edit/Story Copy. The Story Copy dialog will appear on the screen.
All the stories except that one with the objects to be copied are present here
in the story column. All the stories are being checked in the copy column. The
stories that the objects will be copied to, are left checked. The stories that
the objects will not be copied are unchecked by left-clicking on the
check-boxes
Check or uncheck the choices below according to your preferences. If you check
“Erase old entities”, the existing objects in the target story (if there are)
are erased and the new objects are copied to the story. If this choice is left
unchecked, the new objects are copied on the existing objects. The existing
objects are not deleted. If you check “Copy only current working mode objects”,
only the objects appearing in the active mode (architectural design mode or
structural design mode) in the source window are copied to the target story windows.
The objects in the inactive mode are not copied. The architectural plans of
two stories with identical structural plans may not be identical. In such a case
only the structural plan is copied from one story to the other. In this way,
only the structural plans of the two stories become identical. The architectural
plan of the target story does not change. If you check “Copy contour lines”
the contour line in the source story is copied to the target stories. The choice
Copy only selected entities” is used to copy only the selected objects to the
target stories. To use this choice, the objects to be copied should be selected
before entering the Quick Copy dialog. If there are selected objects and this choice is checked, only the
selected objects are copied to the target stories. If there are no objects
selected, the copying operation is not performed.
Click OK to exit the dialog. The copying operation will be performed.
If you accidentally copied wrong objects to a story, activate the related
story. Click Edit/Undo. The operation will be undone.
Another method to make copy between stories is to copy the objects in one
story and paste them to another story.
Go to the story with the objects to be copied. Click Edit/Copy.
Select the objects to be copied by left-clicking or window selection.
Right-click. The mouse cursor will turn to + shape.
Left-click any point (better if you click the origin) on the drawing area to
set a reference point.
Go to the story window that the objects will be copied.
Click Edit/Paste.
If you receive the message “Are you sure?” and click Yes, the reference point
given during copying is coincided with the origin and the copying operation is
realized.
If the reference point is not to be placed et the origin click No for the
message “Are you sure?”.
Click Settings/Preferences.
Check “Get co-ordinates on paste” in the appearing Preferences dialog.
Click OK to exit the dialog.
Click Edit/Paste.
Left-click the point you want on the drawing area. If you move the mouse, the
virtual view of the copied objects will appear on the drawing area moving
together with the mouse cursor.
Left-click to complete the operation. The objects will be placed on the
drawing area with respect to the last point clicked.
The story windows are 3D windows. Both 3D and 2D objects can be drawn in these
windows.
Except the 3D story windows, there are 2D drawing windows in the program as
well. The 2D windows shelter only 2D objects like line, circle, arc, hatching,
dimensions etc. It is not possible to draw 3D objects like wall, beam, footing
etc. in drawing windows. When you get in the 2D windows, the 3D object drawing
commands become inactive.
It is also impossible to paste the objects copied from 3D windows to 2D
windows. The objects copied from 3D windows can be paste only to 3D windows. However,
the objects copied from 2D windows can be copied to both 2D and 3D windows.
To make pass between windows;
Click the Window menu. The list of open windows is present here.
Left-click on the name of the window to be passed. The clicked window will be
displayed on the screen.
Another method is;
Bring the mouse cursor on the Status Bar at the bottom of the screen and
right-click.
A menu containing the existing windows will be displayed. Bring the cursor on
the window name you want to go and left-click. The selected window will be
displayed on the screen.
When Window/Open All is clicked, only the closed story windows are opened. The drawing windows
cannot be opened by this command. For open, close, delete processes related to all
windows;
Click Window/Drawings. The Drawings In Project dialog will appear on the screen.
All the story and drawing windows existing in the project are listed here. The
open/closed status of the related windows are written across the window names.
To open/close the windows, double-click on the window names.
If you right-click on a window name, a menu with “Delete”, “Open/close” and
Bring To Top” commands appears on the screen.
If you click “Delete” from this menu, the related window is deleted from the
project. The deleted window cannot be taken back.
The related window is opened or closed if you click “Open/close”.
If you click “Bring To Top” the related window fills the screen.
Click OK to close the dialog.