
Continuous footing settings
Parameters related to continuous footings are in the Continuous Footing
Settings dialog. The continuous footings drawn are generated according to these
parameters. If the settings are not intervened, the continuous footings are
generated according the default settings in the program.
To set the parameters of the continuous footings to be drawn:
Click Settings/Entity Settings/Footing Settings/Continuous Footing Settings.
The Continuous Footing Settings dialog will appear on the screen.
Make the necessary changes here and click OK to exit the dialog.
Now you can start continuous footing drawing by the settings you’ve made.
To change the settings of existing continuous footings:
Select the footing or footings to be changed by left-clicking.
Click Modify/Entity Properties.
Make the necessary changes in the appearing Continuous Footing Settings dialog.
Click OK to exit the dialog.
The changes you made will be applied to the selected footings. Only the
changed parameters will be changed in all the selected footings. If there are
different properties of the footings, these will be preserved.
The Continuous Footing Settings dialog is composed of three tabs. These are the General Settings and Texts tabs.
General Settings tab:
Foundation ID: The name of the continuous footing. The ID of the continuous footing is
formed and written on the footing by the FB index being put in front of the number
entered here. The number is increased according to the drawing order of the
footings (FB1, FB2, FB3 etc.). The continuous footing names can be changed later if
desired by the Label Entities command. The index does not have to be FB. Different index can also be used.
Inner Color: The color of the two inner lines on the plan showing the limits of the
foundation beam. Click the left button of the mouse on the color box and slide the
cursor on the appearing color palette by holding down the mouse button. Leave the
mouse button on the color you want to select. The color box will turn to the
color selected. If the color box is clicked by holding down the shift key from
the keyboard, the pen thickness of the related color can be set.
Outer Color: The color of the outer lines of the footing on the plan. These lines show the
foots. Click the left button of the mouse on the color box and slide the
cursor on the appearing color palette by holding down the mouse button. Leave the
mouse button on the color you want to select. The color box will turn to the
color selected. If the color box is clicked by holding down the shift key from the
keyboard, the pen thickness of the related color can be set.
Thickness: The width (thickness) of the foundation beam on the plan (m). The foundation
beam lines on the plan are the two pink colored (according to default settings)
inner lines. It is shown on the figure on the dialog.
Height: The height of the foundation beam (the vertical height in Z direction in
meters). It is shown on the figure on the dialog.
Elevation: The vertical distance (m) of the upper surface of the foundation beam from
the story floor. If the elevation value is zero, the upper surface of the
foundation beam coincides with the story floor. The footing moves upwards if positive
value is entered and downwards if negative value is entered. When changing
footing elevation, the elevations of the related columns should also be considered
and changed accordingly.
Top/Bottom/Middle: Are the choices determining the definition axis of the continuous footing. If
the virtual axis passing through the nodes in both ends of the footing is to
pass from the upper edge of the foundation beam according to sight direction,
select top, if it is to pass from the middle, select middle, or if it is to pass
from the lower edge select bottom. If the virtual foundation beam axis is to
pass through another line, select user defined and enter distance (m) with
respect to the upper edge of the foundation beam. The given distance should not
exceed the foundation beam thickness i.e. the two inner lines on the footing.
Upper H1: The vertical height (m) of the outer edge of the upper foot according to the
sight direction of the footing. It is shown on the section figure on the dialog.
Upper H2: The vertical height (m) of the inner edge of the upper foot according to the
sight direction of the footing. It is shown on the section figure on the dialog.
Upper Foot: The width (m) of the upper foot according to the sight direction of the
footing. It is shown on the section figure on the dialog. It is entered as zero to
remove the upper foot. It may be necessary to remove any of the foots because of
boundary conditions.
Under H1: The vertical height (m) of the outer edge of the lower (under) foot according
to the sight direction of the footing. It is shown on the section figure on
the dialog.
Under H2: The vertical height (m) of the inner edge of the lower (under) foot according
to the sight direction of the footing. It is shown on the section figure on
the dialog.
Under Foot: The width (m) of the lower (under) foot according to the sight direction of
the footing. It is shown on the section figure on the dialog. It is entered as
zero to remove the lower (under) foot. It may be necessary to remove any of the
foots because of boundary conditions.
If the values H1 and H2 are equal to each other, the foots have rectangular
cross-section. For foots with trapezoidal cross-section, the values H1 should be
less than the values H2.
Material: The surface texture of the continuous footings to be displayed in 3D images.
The continuous footing is coated with the selected material and displayed in
renders in this way. Click the arrow button on the right of the box. Select a
material from the appearing material list. The materials should have been defined
formerly. If there are no materials defined, click Settings/Materials to define material. The defined materials can be used in every kind of
objects.
Texture World Length: Enter the texture length (m) e.g. if you enter 1, the texture length is taken
as 1 m and coated on the related walls. If the texture is thought as square
shaped, the object surfaces are coated by texture segments of 1x1 m dimension put
one next to the other.
Texts tab:
In this tab, the places that foundation beam ID and dimension text will be
located are determined. The foundation beam ID and dimension text can be put
together or separately. To put them together the choice “ID and dimension combined”
should be checked.
Text X/Text Y: The co-ordinates of the foundation beam ID with respect to the upper-left
corner of the foundation beam if it is placed on the beam (out of the foundation
beam body) or, with respect to lower-left corner of the foundation beam if it is
placed in the foundation beam. If the ID X value is positive the text slides
to the right, if it is negative it slides to the left with respect to the left
end of the foundation beam. If the ID Y value is positive the text slides up, if
negative it slides down. The directions mentioned here should be thought
according to the sight direction. If ID and dimension are combined, the text is
placed with respect to these co-ordinates.
Dimension X/Dimension Y: The co-ordinates of the foundation beam dimension text with respect to the
upper-right corner of the foundation beam if it is placed on the foundation beam
(out of the foundation beam body) or with respect to lower-right corner of the
foundation beam if it is placed in the foundation beam. If the Dimension X
value is positive the text slides to the left, if it is negative it slides to the
right with respect to the right end of the foundation beam. If the Dimension Y
value is positive the text slides up, if negative it slides down. The directions
mentioned here should be thought according to the sight direction. If ID and
dimension are combined, these co-ordinates are not used.
The location of the text is determined by checking the appropriate choices on
the rectangular figures that represent the foundation beam.
The parameters in the Foundation ID Text part govern the foundation beam ID
text where the parameters in the Foundation Dimension Text part govern the
foundation beam dimension text.
Height: Text height (m).
Color: Text color. Left-click on the color box and slide the cursor on the appearing
color palette by holding down the mouse button. Leave the mouse button on the
color you want to select. The color box will turn to the color selected. If the
color box is clicked by holding down the shift key from the keyboard, the pen
thickness of the related color can be set. The pen thicknesses are entered in
mm and used during project plotting.
If you click the button just below the color box, the Font Settings dialog appears on the screen. Here you can set the font type and effect for
the related text. The sample text is displayed in the sample window according to
the selected font and effect. Click OK to go back to the beam settings dialog.
The parameters in the structural tab of the dialog are not used in the
program.